Server Update for Brave New Rust – NEW STUFF!

A host of changes implemented and previewed this week: there’s a variety of new walls to let you build prisons, shops, and cages; a new scope with 4x magnification; optimisation, bug-fixes, and loads more. Plus there’s a preview of the new levelling system. It’s an exciting look at the future of Rust.
Changelog.
- Dungeons LODs and lower batches improvements
- Rocks LOD distance optimizations
- New wall frames and wall frame blocks
- Fixed bug reporter errors
- Spectating admins are no longer networked
- Enabled low vertex compression on all models
- Fixed bind so that the second argument no longer needs quotes
- Updated steamworks to fix a problem with win32
- Updated to Unity 5.3.2.p1
- Fixed occasional single frame UI text corruption
- Fixed some UI elements being out of line
- Pumpkin plants live a max 7 seasons
- Pumpkin plants live a max 3 harvests
- Optimized pumpkin plant LODs more aggressively
- RCon is started immediately on server startup
- Item icons and info are now dumped into Bundles/items/
- Fixed some LookingAt inaccuracy issues
- RPC Cache memory optimizations
- Network + Save cache memory optimizations
- Made player movement more direct by removing horizontal camera smoothing
- Server collider batches split when their vertex count gets too high
- Added refresh_renderers console command (refreshes client renderer batches)
- Added refresh_colliders console command (refreshes server collider batches)
- Added various batching convars to customize client and server mesh batching
- Added mesh batching to static quarry and pumpjack
- Fixed missing or incorrect animal footsteps on a number of surface types
- Fixed raid tower exploit using shelves
- Fixed sleeping bag deployable and foundation exploits
- Improved laser and flashlight beam
- Fixed transparent surface and particle atmospheric scattering
- Fixed ambient lighting for particles and low quality speedtree fallbacks
- Added scope
- Fixed being able to put codelock on airdrops
- Made flashlight beam invisible when looking dead at it
- Flashlight beam has shadow texture
- Narrowed flashlight beam in 1p/3p to 45 degrees