Server: Growing Pains 2/30

Hey guys! Welcome to the last week of a chaotic Season XIII and another edition of the BNR:Blog!

We have the new server up and running.  There were many ways we could have done this, and we appreciate those who supported our decision to open it early so there was plenty of time to transition from the old server.  We realize that split the population, which could be seen as less than ideal.

We expect to cap out on 2/2, which is when the next wipe is.

You know I like to keep you all updated on the goings on, so here it is.  The server has been kinda laggy, with a few unexpected lag spikes and restarts.  The current thought is that it is the system just getting up and running.  We are expecting this to not last longer.  We made even more hardware upgrades and basically there is no reason that with the equipment we have running this it should be having issues.

That being said, we definitely are going to keep an eye on the server in case this doesn’t settle down.  We have until Thursday to figure it out, so please bare with us while we make the adjustments necessary to make your Rust experience here on Brave New Rust a great one.  Soma, Awshift and I work on this every single day, and though it’s not perfect yet, we are learning.

Lastly, there is a small chance we do need to move down to a smaller map and possibly a 100 player count.  That is, if we don’t fix the issue, it could be because Rust is literally still in alpha and the software is hard to balance.  (Look, I’m not the computer person here, I leave all that up to Soma and Awshift, but this is my understanding…) We are going to try everything we can to keep the pop at 150 and the map at 4500.

Again, thank you for your patience, understanding, and willing to stay with us during these growing pains. You are part of a fantastic community and we appreciate you.

Lastly, please remember as a community server, you are a guest on the server we pay for.  We do not require donations (though please consider donating!), so you play here for free.  We have the right to remove anyone from our server for ANY REASON WHAT-SO-EVER. That includes suspected hacking, disrespect towards players or admins, hate speech, or just a bad attitude.  With the population being at or near our cap, we want to make sure the cream of the crop is here playing on this server and will remove anyone who doesn’t meet our standards.

This is not abuse, this is just how it is.

I hope you don’t step on any legos today,

We’re Moving…US: BNR, Logistics Info 1/22


NEW SERVER | US West – Brave New Rust


Hey guys! It’s Alykah again with another exciting edition of the BNR:Blog!

We all know the turbulence that we went through last week. Boy, that was a doozy but we have recovered even stronger.  It also gave us a wake up call that YOU GUYS DESERVE MORE!

I’m sure you’ve heard talks about us expanding again, and YES they’re true.  Here’s the lowdown:

Please note, these changes are currently for the U.S. Server ONLY.

  • On 2/2, Brave New Rust is moving completely to a new server provider. Though we won’t bash our old one, it’s clear that it wasn’t the quality that we need for our fantastic players and server. Our new server provider has excellent reviews and was personally recommended to us by many people, including several I trust.  Soma has already begun speaking with this company to make sure this transition is as easy as possible.
  • The server will NO LONGER BE IN YOUR HISTORY/FAVORITES. This new server will have a new IP address, so it will no longer be able to be so easily joined until you find it in the list and join it again. It’s super easy, just search Brave New Rust.  The current/old server will have the IP address in the name of the server but there are several other ways to get the new server IP. You may email to be emailed as soon as we have the IP;  you may add Alykah on Steam to receive a message;  you may check the blog and Discord channel;  lastly, it will be in the Steam group Brave New Rust.
  • Our population is changing, we’re not sure about the map size. We are increasing the population size to 150.  We expect that we may have a small dip in population while the new server puts down its roots, but with amazing players like the ones we already have, we don’t expect this to last long at all.  Our hardware will be capable of supporting 200 players with room to grow even more if we are able.  Should our map size grow? Please vote >>>here<<<.
  • Your admins are working hard to ensure this change is as seamless as possible. As you know, Soma, Awshift and I are here for YOU.  We love this server and want to see it be successful, which is why we decided to make this change. A LOT of behind the scenes work goes into every decision made here at BNR. We might get a lot of salt, but we also get a lot of love and appreciate that a million times over. It makes us want to continue working hard for you.
  • Lastly, this is not a cheap move. It’s never fun to talk about, but the server costs are more than doubling.  If anyone is able to chip in a donation, every dollar helps and is extremely appreciated. In the note with your donation, include your in game name so we can give you a shout out on the blog and in all chat on the server! You will truly be an MVP! Please consider donating >>>here<<<.

Some upcoming projects:

  • PvP, Parkour, Trivia contests. We’ve decided we like you guys so much that we’re going to do small contests a few times a month. I’m hoping to get one or two done by the end of the month.  Prizes given away will be game codes or Rust item skins.
  • Intro video for the server. I need some help on this one. You can help by emailing some recordings to (preferably cut down to include some action so I don’t have to sort through hours of video).  This can include PvE (animals, heli) action and PvP action! But… I may also need someone to aid in putting it together with me.  Contact Alykah on Steam or via email to see if we can get together and do this!

So there ya go! A complete run down of most of the things we’re doing currently. Wooooosh. Lots of stuff there.

For the Australian server peeps: Please welcome your new admin Orpheus who is helping me out.  Hard for me to monitor you guys because of the time change, but I think this will be great.

PLEASE PLEASE — We love your feedback.  You can leave a comment here, our Discord channel, or message us on Steam.

I’ll leave you with my new motto – Quality is better than quantity. Thanks for being wonderful players.

Lovingly always,

US: BNR Server Down 1/17

Hi Brave New Rust Community,

US West – Brave New Rust Server is currently down. Since, 3am Pacific Time

There was an issue on the reboot at 3am this morning and never got back online. I have been talking to the server host and they are still working on the matter and I am still waiting for new, news on the server. I will keep you posts as I get more information. Thank you for your patience, sorry for any inconvenience. We will try to get it back up as soon as we can.

Semper Fi,
-Soma Pills
“Brave New Rust”- Owner/Admin

Brave New Rust: XIII – 2017

Hi Brave New Rust Community!

Welcome to Season XIII of Brave New Rust, All Servers are Updated!

Last Wipe: 1/6 Next Wipe: 2/2

2017 is looking like a great year. We already have a salt mine going, we hope to clear some more soon. Get ready to pwn some noobs. Here’s a great Rust video courteous of “Surge

Stay Rusty,
-Soma Pills
“Brave New Rust” -Admin/Owner

Change Log…

Slowly fade in death screen instead of suddenly appearing
Added renderinfo diagnostic command (windows)
Fixed torch worldmodel high vert count
Fixed hatchet worldmodel high vert count
Fix burlap phys impact voice limiting 
Stricter voice limiting on bullet flybys
Fix bear footsteps not playing when a bear is running and turning
Sound occlusion can't be disabled via the console
Ambience polish
Added harbor monuments to the world generation
Updated various monument assets
Building optimizations
Gib optimizations
Fixed tree base snow piles not culling
Fixed bypassing forced shadows with console
Fixed bunker room building exploits
Fixed god mode exploit
Fixed construction creation message exploits
Fixed high external wall placement exploit
Added object instancing optimizations
Fixed player rock LODs
Added Distance Culling to Beds
Added Distance Culling to Pookie
Added Distance Culling to Rock
Fixed ParticleSystems eating up cpu when disabled

BNR: Season XIII Patch Delay 1/5

Hi Brave New Rust Community,

Looks like there is a patch delay from Facepunch. Looks like they will be adding lots of stuff this new season and this is the first time they ever delayed a patch, so they want to make sure they get it right.

6:18pm EST – “Sorry, but the patch has been delayed to Friday.” –Devblog 142

Please come back tomorrow around the same time and we will update the server as soon as we can.

Thank you for your consideration and patience.

-Soma Pills
“Brave New Rust” -Admin/Owner