BNR: Server Update 5/12

hempfarm.pngHi Brave New Rust Community,

Both servers are updated! Hemp Farms are a GO!…

AUS/NZ Server is UP! Sorry that it was down for a bit. Thanks for your patience.

Moving sucks but with all the action and updates on Rust, looks like everything is a go. I hope everything is well on the island of Brave New Rust. It looks like I will be moving out of California next week and I will be up in Washington, by the end of the month. I hope soon, I can upgrade my rig and support a new Graphic Card but I can’t upgrade until I’m all settled. We as a community can continue to try to bring great community members to our server, but overall Brave New Rust, should be a self sustaining community, and I appreciate you guys populating the server and bearing with me during my transition.

The Australian Server was a down for a bit last night but I submitted a ticket and had to get it up again with some server issues, but Everything should be good to go now for the server end.

It looks like Garry is giving Rust a great update with Hemp Farming, Water Purification, and Anti-hacks. This definitely give Rust a nice personality that broadens the survival feel. I hope once everything is all settled with my moving position, I would like to add a PvE server, in the future for building experimenting, PvE, and Carebearing.

Garry is working on more Anti-Hack so hes listening to a lot of suggestions to fix the cheating problem. Overall, please don’t cheat on Brave New Rust, we are trying to have a great Vanilla experience, and it looks like y’all are still having fun.

Again, thank you for being part of the community, if you like this community and want to support it, we take donations for Brave New Rust and it will go toward my time and maintenance for the server. If you got no money, you can always support me by following my social media.

pay-palStay Rusty,
-Soma Pills
“Brave New Rust” Admin/Owner


  • Optimized and improved 3rd person player animations
  • More sound mix tweaks
  • New fish caught sounds for traps
  • Decay states save and load on server restart
  • Decay uses less server memory
  • Building block decay timer correctly resets when fully repaired
  • Fixed viewmodels spazzing out for one frame when deployed
  • Client load balancer pauses other work while network packets have to be processed
  • Fixed roof side conditional models occasionally missing on the client
  • Fixed entity pool warning when certain pine trees were destroyed
  • Repairing now requires all types of resources an object costs (instead of just one)
  • Fixed plant entity leak when their happiness was stuck around zero
  • Plant skins use prefab pooling for performance
  • Plant server convars actually do what they claim to do
  • Fixed planting and harvesting particle effect rotations
  • Added hemp seeds and hemp farming
  • Wild corn and pumpkins always spawn next to rivers
  • Reduced driftwood decor object density
  • Dialed back tint randomization of wild hemp
  • Fixed possible server side NaN / infinity positions of physics entities
  • Tightened valid cupboard placement angle
  • Fixed world models, ragdolls and debris ignoring cave triggers
  • Fixed server projectiles like rockets ignoring cave triggers
  • Fixed floating deployables in caves
  • Fixed turret line of sight check in caves
  • Fixed patrol helicopter and turret not seeing and firing through fences
  • Added anti hack kick counter to admin status command
  • Added another layer of fly hack protection
  • Added server side projectile speed verification
  • Powerline cables now cast shadows
  • Powerline cables are now affected by fog
  • Fixed seam in river transition to ocean caused by fog
  • Added halterneck and skirt
  • Silencer durability increased
  • Silencer damage reduction slightly reduced
  • Added water purifier
  • Can no longer codelock fish traps

US vs AUS: Brave New Rust 5/9

Hi Brave New Rust Community,

If you didn’t know we have two Vanilla Rust Servers, one that is located in Los Angeles, US and the other is in Sydney, Australia.

Looking at the analytic of each server interaction is fascinating and each server display different types of people from different parts of the world. Each has its own architecture and personality, even the language and ethics are different. Each Server and users have different means to survive…

You should check the server stats sometimes, and you can see how many players come and go on Brave New Rust. Overall, this season we average 25-50 users on any given moment, playing Rust. You guys are the community and hopefully Rust can get out of Alpha…until then…

Check out the data…and stats…

US West – Brave New Rust |Vanilla| |4kMap|


AUS/NZ – Brave New Rust |Vanilla| |4kMap|


Looking at the Australian server, it is slowly growing, and going through some growing pains. There was an influx of salt and players coming and going. The US Server on the other hand is going steam ahead. Averaging 25-30 people, there seems to show that there are veteran groups that occupy the US West Server. The US Server even broke her record of 43 users on, “US Brave New Rust” at the same time. So if your looking for action, look no further.

Hopefully you guys will cap it soon, and hope y’all having fun on the new 4k island.

Stay Rusty,
-Soma Pills
“Brave New Rust” -Admin/Owner

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Season V: Brave New Rust 5/5

Hi Brave New Rust Community,

It is the start of Season V of Brave New Rust. New changes to the Rust game, and new changes with my life. I just came back from my trip from the desert and like always learn new things about humanity. I hope you enjoyed your time in Brave New Rust in April. Overall, people came and go, but the fact people are still coming in and playing and checking out the Game Development of Rust, is a great thing. Good thing were still in Alpha…

It’s a New Month and New Season, So both the AUS and US have a new Map and New Wipe. Sorry no XP system yet, it looks like they will add it hopefully in June. Until then, Welcome to Season V of Brave New Rust. I’m still in the process of moving so it looks like I will be out of California before the end of the month, until then…stay Rusty…

-Soma Pills
“Brave New Rust” -Owner/Admin



  • Lots of audio polish & mix tweaks
  • New footsteps w/ more variations per surface type
  • More bow & crossbow attack sound variations
  • Bear/wolf footsteps are audible from farther away
  • Fixed movement being faster when walking diagonally
  • Fixed metal facemasks not always protecting against headshots
  • Procedural Map: Dungeon updates
  • Procedural Map: New powerline meshes
  • Procedural Map: New mountain types
  • Procedural Map: More distance between huge mountains
  • Procedural Map: Reduced water wave clipping
  • Procedural Map: More aggressive altitude based snow
  • Procedural Map: Snow patches of various sizes in the far north
  • Procedural Map: Micro cliffs can no longer spawn on roads
  • Procedural Map: Wild pumpkins and corn spawn more reliably
  • Procedural Map: Mushrooms spawn inside forests on ground patches with no grass
  • Procedural Map: Overall mushroom, pumpkin and corn populations are higher
  • Procedural Map: Airfield walls no longer float slightly above ground
  • Procedural Map: Fixed rivers sometimes intersecting with dungeon sewer systems
  • Procedural Map: Loading time optimizations (mostly cliff and monument placement)
  • Procedural Map: Reduced overall bush and clutter rock density slightly
  • Procedural Map: Tweaked the size of driftwood spawn patches
  • Procedural Map: World size is now clamped between 1000 and 6000
  • Many food items now stack to 10
  • 556 stacks to 100
  • Charcoal stacks to 1000
  • Fixed helicopter gibs being destroyed by fire
  • Human meat reduces hydration
  • Added new Waterbarrel art
  • Reactive target cost reduction
  • Reactive target automatically resets after 6 seconds of being knocked down
  • Added Fish Trap
  • Added various fish meat and constituent products

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