Hi Brave New Rust Community,
All the Servers are Updated!
This is our last week of Season 8 and I want to thank everyone that has join our server and generated traffic to our servers and websites.
There is one more week to go before we start Season 9 so here is what we have in store in the upcoming week.
After all the bug fixes done in Rust, were going to finally do a Full Wipe on the US and AUS Servers, London is not getting a XP wipe because I just opened it. So Sept 1st, will be an even playing field for both the Australian Server and US Server.
Thanks again for being part of the community, this next wipe should make the server fresh and should bring new players to the server.
Stay Rusty,
-Soma Pills
twitch.tv/somapills
“Brave New Rust” -Owner/Admin
Change Log…
Enabled entity pooling by default on 64 bit systems Enabled sound pooling by default on 64 bit systems Optimized entity realm list access on client and server Optimized door animator initialization when entity pooling is enabled Load balanced building block skin creation Load balanced destruction of all client side entities Added entity pooling support to storage boxes Added experimental player mesh pooling (pool.players, disabled by default) Fixed expensive UI rebuilds whenever a player or sleeper was received Fixed expensive UI rebuilds whenever a shot was fired Fixed several “Can not play disabled audio source” warnings New collectable pickup sounds (mushroom, stones, stumps) New research table sounds Fixed a bug where some sounds wouldn’t play with sound pooling enabled Misc sound tweaks & polish Fixed bug where sleep anim would sometimes play when the player jumped in/out of water Optimized ragdoll visibility updates Fixed see through walls caused by Motion Blur or TSSAA Fixed terrain shadows Fixed skin lighting Fixed visual artifacts on some glsl challenged drivers (OpenGL) Fixed stretched river flows on Hapis Fixed god rays when revz is enabled Added deferred mesh decals Increased flashlight emission point brightness Decreased flashlight beam brightness Fixed invisible helicopter gibs if destroyed far away Added LR300 Sleeping bags are pickupable