Devblog 96 Update 2/4 – Server UP!

rust senpai

Update is up and running. Server is brand spanking new! And we have kept all Blueprints!

Yay!!! I’m getting better in this admin stuff, so I can update you with the best information. Please let me know any suggestion that you think that would help make the server better. I will always take it under consideration.

Thank you! For being part of the “Brave New Rust: Community”

-Soma Pills
twitch.tv/somapills
“Brave New Rust” – Admin

Update Notes for Rust:

Added sounds for all the new building parts
Fixed cupboard gib errors
Item icons + data now build to the right folder
Removed cui.test
Network backend optimizations
New floor frames (grill and hatch)
Fixed water rendering error when screen size is reported as zero
Fixed warehouse floor decal
Reduced video memory overhead by 144 MB
All collectables now use the load balanced LOD system
Updated some remaining physics calls to the new Unity physics API
Removed a worst-case second raycast in the game trace code
Fixed foundation stair placement being blocked next to triangle foundations
Fixed triangle foundation placement being blocked beneath floors
Added building stability serialization (faster server restarts and stability refreshes)
Fixed potential signage NRE when server database was deleted
Tweaked distribution of rocks and bushes

https://playrust.com/devblog-96/#more-5755

2016-02-04_00050

“Ladder hatches are in. As well as adding floor frames, this now makes the game 666% more sinister. This is a server wiping update, so we’ve tweaked Proc Gen a little. There’s info on the upcoming XP and levelling system, and lots more.” – Rustified, Craig Pearson

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