Hi Brave New Rust Community,
The “Brave New Rust” Server are up and running.
They are updated with the current Rust Patch and below I will post the changes that Garry and his team made.
Thanks again for being part of this community, and we wouldn’t have a successful community without each and everyone of you. I thank you for everyone’s contribution, whether it was PvP, or PvE.
If you didn’t know the default map has gone smaller, and we are still experience this new Vanilla Rust experience, just like everyone else. It has gone from a 4k map to a 3k map.
So good luck on this month Rust season. I hope you guys have more fun this time around.
If there is any issues of racist remarks, harassment, salty users, or toxic players. Please let me know, I will ban them quicker than I can eat Carne Asada tacos, and that’s pretty damn quick.
I want to keep this server a great Rust experience, so that anyone can feel welcome to come join us. Thank you again “Brave New Rust” Community for making that happen!
Stay Rusty My Friends,
-Soma Pills
twitch.tv/somapills
“Brave New Rust” -Admin
Fixed fuel not being refunded when overspill when dropping on items Now force disconnects from server when trying to join another from UI Lock inherits door options Default option on lock is to open/close the door it is attached to Fixed ragdoll head stretching Linux dedicated server creates log files properly Rcon responses aren't printed to the console/log files Added admin.bans (returns json list of bans) console.log, console.search respond with json Asserts show up red in the server console, have a log file Updated to Unity 5.3.3p1 Added Impact sounds for chain link fence building parts Overflowed large furnaces shoot items out of the chimney Tweaked volume of bush/tree ambient sounds Fixed building privilege sometimes staying after death/server restart Added item specific pickup/drop inventory ui sounds Conditional colliders once again update on server restart Dungeon art and design update Reduced default map size to 3000 (from 4000) Improved procedurally generated rock clusters Tweaked road and powerline generation Fixed floaty arid / beach trees Fixed rocks sometimes spawning on warehouse Fixed rivers sometimes intersecting warehouse Fixed occasional sawtooth terrain glitch around monuments Fixed rivers sometimes starting at insane slopes Fixed a number of rock formation prefab issues Fixed missing icebergs Fixed small static rocks occasionally spawning midair Updated HapisIsland