BNR: Server Update 8/18

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Hi Brave New Rust Community,

It’s been a solid two weeks of Rust gaming, and with last month shit show. It looks like the Rust Gods have fixed the balance back to the Rust world. With hundreds of bugs still on the horizon I still wonder if we’ll be ever out of Alpha.

All the Servers are all good and updated, so I hope you enjoy the rest of Season VIII. Next wipe is September 1st, 2016…

It’s been a steady month, and people are slowly coming back to the Brave New Rust Community. So right now is a great time to come back and build on the server.

Our new members from Europe are already joining the BNR: London server, and populating it slowly. We also have plenty of new members from all the servers, so everyone welcome to Brave New Rust.

Thanks again for being part of the Brave New Rust Community you all make the server and the community. Cheers to making it all the way to the 8 Month Anniversary!

Stay Rusty,
-Soma Pills
twitch.tv/somapills
“Brave New Rust” Owner/Admin

Change Log…

Updated to Unity 5.4.0p1
Removed a few shitty bird stings and cricket loops
Better volume balance and general polish on ambient sounds
Better, more varied bullet flybys and ricochets
Don't play a million ricochet or impact sounds when shotgun blasts hit the ground
More woody knock and less tearing on tree impacts
Footstep polish and consistency
Bush rustles have a lot shorter fade in and sound more natural
Misc small sound tweaks, volume balance, and polish
Increased time between songs
Never play songs before the min song gap has elapsed
Fixed alt+enter related darkening
Fixed alt+enter related rocks missing terrain blend
Added Research Bench
Added Research Paper
Large Box unlocks at level 9 (was 10)
Research Bench unlocks at level 10 (was 17)
Fixed candlehat/minerhat not working
Made holosight easier to see through
Combat log now also contains rejected attacks with a reason for rejection
Added entity pooling (pool.entities convar, disabled by default for now)
Disabled pool.skins on the server by default (doesn’t make much sense there)
Doubled projectile radius of shotgun buckshot and handmade shells
Increased rifle and pistol projectile base damage from 40 to 50
Adjusted bolt action damage so coffee can helmets let you barely survive one headshot
Increased effective distance of rifle bullets
Fixed player view direction sometimes not being shown correctly to other clients
Added some server side interaction checks to nearly all interactions
Fixed some server side garbage collection spam from auto turrets
Projectile LOS checks now use client side start position after verifying it
Attack LOS tickets are now clamped
Added additional line segment to projectile and melee hit LOS check
Added additional info to server log when rejecting attacks for LOS violations
Added attack verification to launcher weapons
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars
Added meleearmor, arrowarmor, bulletarmow and bleedingarmor server convars
Added admin vis.lineofsight server convar (debugging)
Added admin vis.protection client convar (debugging)
Added admin printinput and printhead console commands (debugging)
Renamed pooling stat commands to print_memory, print_prefabs and print_assets
Split pool clear command into clear_memory, clear_prefabs and clear_assets

 

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