Hi Brave New Rust Community,
It’s been a solid two weeks of Rust gaming, and with last month shit show. It looks like the Rust Gods have fixed the balance back to the Rust world. With hundreds of bugs still on the horizon I still wonder if we’ll be ever out of Alpha.
All the Servers are all good and updated, so I hope you enjoy the rest of Season VIII. Next wipe is September 1st, 2016…
It’s been a steady month, and people are slowly coming back to the Brave New Rust Community. So right now is a great time to come back and build on the server.
Our new members from Europe are already joining the BNR: London server, and populating it slowly. We also have plenty of new members from all the servers, so everyone welcome to Brave New Rust.
Thanks again for being part of the Brave New Rust Community you all make the server and the community. Cheers to making it all the way to the 8 Month Anniversary!
Stay Rusty,
-Soma Pills
twitch.tv/somapills
“Brave New Rust” Owner/Admin
Change Log…
Updated to Unity 5.4.0p1 Removed a few shitty bird stings and cricket loops Better volume balance and general polish on ambient sounds Better, more varied bullet flybys and ricochets Don't play a million ricochet or impact sounds when shotgun blasts hit the ground More woody knock and less tearing on tree impacts Footstep polish and consistency Bush rustles have a lot shorter fade in and sound more natural Misc small sound tweaks, volume balance, and polish Increased time between songs Never play songs before the min song gap has elapsed Fixed alt+enter related darkening Fixed alt+enter related rocks missing terrain blend Added Research Bench Added Research Paper Large Box unlocks at level 9 (was 10) Research Bench unlocks at level 10 (was 17) Fixed candlehat/minerhat not working Made holosight easier to see through Combat log now also contains rejected attacks with a reason for rejection Added entity pooling (pool.entities convar, disabled by default for now) Disabled pool.skins on the server by default (doesn’t make much sense there) Doubled projectile radius of shotgun buckshot and handmade shells Increased rifle and pistol projectile base damage from 40 to 50 Adjusted bolt action damage so coffee can helmets let you barely survive one headshot Increased effective distance of rifle bullets Fixed player view direction sometimes not being shown correctly to other clients Added some server side interaction checks to nearly all interactions Fixed some server side garbage collection spam from auto turrets Projectile LOS checks now use client side start position after verifying it Attack LOS tickets are now clamped Added additional line segment to projectile and melee hit LOS check Added additional info to server log when rejecting attacks for LOS violations Added attack verification to launcher weapons Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars Added meleearmor, arrowarmor, bulletarmow and bleedingarmor server convars Added admin vis.lineofsight server convar (debugging) Added admin vis.protection client convar (debugging) Added admin printinput and printhead console commands (debugging) Renamed pooling stat commands to print_memory, print_prefabs and print_assets Split pool clear command into clear_memory, clear_prefabs and clear_assets