Brave New Rust: XIII – 2017

Hi Brave New Rust Community!

Welcome to Season XIII of Brave New Rust, All Servers are Updated!

Last Wipe: 1/6 Next Wipe: 2/2

2017 is looking like a great year. We already have a salt mine going, we hope to clear some more soon. Get ready to pwn some noobs. Here’s a great Rust video courteous of “Surge

Stay Rusty,
-Soma Pills
“Brave New Rust” -Admin/Owner

Change Log…

Slowly fade in death screen instead of suddenly appearing
Added renderinfo diagnostic command (windows)
Fixed torch worldmodel high vert count
Fixed hatchet worldmodel high vert count
Fix burlap phys impact voice limiting 
Stricter voice limiting on bullet flybys
Fix bear footsteps not playing when a bear is running and turning
Sound occlusion can't be disabled via the console
Ambience polish
Added harbor monuments to the world generation
Updated various monument assets
Building optimizations
Gib optimizations
Fixed tree base snow piles not culling
Fixed bypassing forced shadows with console
Fixed bunker room building exploits
Fixed god mode exploit
Fixed construction creation message exploits
Fixed high external wall placement exploit
Added object instancing optimizations
Fixed player rock LODs
Added Distance Culling to Beds
Added Distance Culling to Pookie
Added Distance Culling to Rock
Fixed ParticleSystems eating up cpu when disabled

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