Brave New Rust: Season XIV 2/2

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Hi Brave New Rust Community,

We say good bye to the old Server and salute farewell. As it has served us well and it has created this great Rust community. A community of Rust player from all over the world. This is the moment you have been waiting for. A server you can call your own, a server that is safe to play away from the trolls, a server that can bring Rust great again. We are trying to bring America back baby, one Newman at a time.

There has been so much news of late and I know you guys are ready for the show. Season XIV should be our best season yet. We have finally moved servers and the US server is continuing to grow to a great Rust community.

We appreciate all the donations, this couldn’t of happen with out you guys, and with all the server tweaking around, Season XIV should be good. There has been some server issue but we believe we have solved it just in time for the wipe. We appreciate all the patience to get the server back and running. Alykah did an awesome job to bring back the server up, thank you so much for all your support, Alykah!

This season we are keeping the same format of a 4.5k Map on the US Server but a 3.5k Map for the Australia Server. Won’t wipe until March 3rd, unless other forced. This is a Vanilla Server, and I hope to maintain this server with less frequent wipe and room to spare for a great Rust experience. We hope more people with the join the community with the added slot space. Thank you again for joining Brave New Rust and for your consideration.

Please again respect the Admins, Alykah and Awshift, they work a great deal to maintain a fair gameplay for the server. Please play nice and don’t be a dick, no hate speech, trolling or hacking.

Shutouts to Reverb, ODEN, JakZe, Jstayns, and GG. Your donations is much appreciated, it has help tremendously for the move and it has help grow this community to a 150 slot server. Thank you so much everyone to make Season XIV successful. We know Rust wouldn’t be Rust without the population and the community.

Thanks again for being part of the Brave New Rust Community, we will continue work hard to maintain good traffic for the server.

Stay Rusty,
-Soma Pills
twitch.tv/somapills
“Brave New Rust ” -Admin/Owner

NEW SERVER | US West – Brave New Rust

4.5k Map, 150 slot, Monthly Wipe

client.connect 162.248.94.71:28015

Season 14 US.png

Australia – Brave New Rust Vanilla – 3.5k, 50 Slots, Monthly Wipe

Season 14 AUS.png

Change Log…

Fixed player model angles not always being broadcast properly
Player models standing rotation have a 80 degree dead zone
Added player ladder animations
Fixed player model feet slipping on jog/run animations
Fixed player model hitching when changing between looking up and down
Player models look less hunched
Fixed steam startup errors on Win32
Removed redundant ownership system
Fixed pumpkin helmet getting culled too early
Optimized console system
Quickcraft uses last chosen skin
Double Barrel Shotgun is skinnable
Satchel Charge is skinnable
Spawn with rock skinned to previously chosen skin
Icons in craft queue use skin icon
Steam inventory resources (like cloth) are stacked
Hammer guide is blue instead of red
Eoka is skinnable
Player skulls are named after the player they're from
Fixed orientation on several 3rd person animations
Ambience system distinguishes between environment types (underground)
Added Cave ambience
Added a way to store reverb settings in a central place
Polished reverb in natural caves
Minor mix tweaks
Torch world model & prefab optimisation
Salvaged sword world model & prefab optimisation
Mace world model & prefab optimisation
Salvaged icepick world model & prefab optimisation
Thompson world model & prefab optimisation
Double barrel shotgun world model & prefab optimisation
Satchel charge world model & prefab optimisation
Salvaged axe world model & prefab optimisation
Semi-auto pistol world model & prefab optimisation
Metal chestplate skinning updates
Fixed weapons culling too early when thrown
Optimized client side rigidbody distance culling of ceiling lights
Fixed duplicate community and resource deposit entities in saves
Removed ceiling light rigidbodies from the server
Added timescale and gravity server convars
Added corpses, events and dropitems server convars
Added respawn_groups and respawn_populations server convars
Fixed building block downgrade exploit when inside building privilege
Added missing physic materials to various junkpile assets
Added unique ID of attacker and target to combat log
Added world caching (vastly reduced loading times)
Added world.cache convar (toggles caching)
Reduced serialization overhead from harbors prefabs
Added collider state to dump files
Removed 60 second suicide time limitation for admins/developers
Disabled shell protection for ladder hatch
Ladder hatch now identical to Sheet Metal Door
Ladder hatch/sheet metal doors no longer vulnerable to rock spam
Thrown water now equally distributed payload between objects
Water Planters require less trips to saturate their soil
Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers
Cleaver does slightly more damage and has a higher attack radius
Minor constant Radiation Damage even though fully protected removed
Added Wall Lamps
Light Sources can only be looted/turned on/off if the player can build in that area
Most Ammo stacks to 128
Bone armor cost reduction
Can now place lanterns on small boxes
Dead plants stay around longer
Can chop down plants
Drastically reduced cost of exotic signage
Added Flame Turret

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