We say good bye to the old Server and salute farewell. As it has served us well and it has created this great Rust community. A community of Rust player from all over the world. This is the moment you have been waiting for. A server you can call your own, a server that is safe to play away from the trolls, a server that can bring Rust great again. We are trying to bring America back baby, one Newman at a time.
There has been so much news of late and I know you guys are ready for the show. Season XIV should be our best season yet. We have finally moved servers and the US server is continuing to grow to a great Rust community.
We appreciate all the donations, this couldn’t of happen with out you guys, and with all the server tweaking around, Season XIV should be good. There has been some server issue but we believe we have solved it just in time for the wipe. We appreciate all the patience to get the server back and running. Alykah did an awesome job to bring back the server up, thank you so much for all your support, Alykah!
This season we are keeping the same format of a 4.5k Map on the US Server but a 3.5k Map for the Australia Server. Won’t wipe until March 3rd, unless other forced. This is a Vanilla Server, and I hope to maintain this server with less frequent wipe and room to spare for a great Rust experience. We hope more people with the join the community with the added slot space. Thank you again for joining Brave New Rust and for your consideration.
Please again respect the Admins, Alykah and Awshift, they work a great deal to maintain a fair gameplay for the server. Please play nice and don’t be a dick, no hate speech, trolling or hacking.
Shutouts to Reverb, ODEN, JakZe, Jstayns, and GG. Your donations is much appreciated, it has help tremendously for the move and it has help grow this community to a 150 slot server. Thank you so much everyone to make Season XIV successful. We know Rust wouldn’t be Rust without the population and the community.
Thanks again for being part of the Brave New Rust Community, we will continue work hard to maintain good traffic for the server.
“Brave New Rust ” -Admin/Owner
NEW SERVER | US West – Brave New Rust
4.5k Map, 150 slot, Monthly Wipe
Australia – Brave New Rust Vanilla – 3.5k, 50 Slots, Monthly Wipe
Fixed player model angles not always being broadcast properly Player models standing rotation have a 80 degree dead zone Added player ladder animations Fixed player model feet slipping on jog/run animations Fixed player model hitching when changing between looking up and down Player models look less hunched Fixed steam startup errors on Win32 Removed redundant ownership system Fixed pumpkin helmet getting culled too early Optimized console system Quickcraft uses last chosen skin Double Barrel Shotgun is skinnable Satchel Charge is skinnable Spawn with rock skinned to previously chosen skin Icons in craft queue use skin icon Steam inventory resources (like cloth) are stacked Hammer guide is blue instead of red Eoka is skinnable Player skulls are named after the player they're from Fixed orientation on several 3rd person animations Ambience system distinguishes between environment types (underground) Added Cave ambience Added a way to store reverb settings in a central place Polished reverb in natural caves Minor mix tweaks Torch world model & prefab optimisation Salvaged sword world model & prefab optimisation Mace world model & prefab optimisation Salvaged icepick world model & prefab optimisation Thompson world model & prefab optimisation Double barrel shotgun world model & prefab optimisation Satchel charge world model & prefab optimisation Salvaged axe world model & prefab optimisation Semi-auto pistol world model & prefab optimisation Metal chestplate skinning updates Fixed weapons culling too early when thrown Optimized client side rigidbody distance culling of ceiling lights Fixed duplicate community and resource deposit entities in saves Removed ceiling light rigidbodies from the server Added timescale and gravity server convars Added corpses, events and dropitems server convars Added respawn_groups and respawn_populations server convars Fixed building block downgrade exploit when inside building privilege Added missing physic materials to various junkpile assets Added unique ID of attacker and target to combat log Added world caching (vastly reduced loading times) Added world.cache convar (toggles caching) Reduced serialization overhead from harbors prefabs Added collider state to dump files Removed 60 second suicide time limitation for admins/developers Disabled shell protection for ladder hatch Ladder hatch now identical to Sheet Metal Door Ladder hatch/sheet metal doors no longer vulnerable to rock spam Thrown water now equally distributed payload between objects Water Planters require less trips to saturate their soil Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers Cleaver does slightly more damage and has a higher attack radius Minor constant Radiation Damage even though fully protected removed Added Wall Lamps Light Sources can only be looted/turned on/off if the player can build in that area Most Ammo stacks to 128 Bone armor cost reduction Can now place lanterns on small boxes Dead plants stay around longer Can chop down plants Drastically reduced cost of exotic signage Added Flame Turret