New Update on Rust and the Server “Brave New Rust” has been updated 14:48
Notes are from the Dev Blog, hope you all enjoy.
Server is growing everyday and we appreciate every one of you. Thanks for making the community to grow. I will do my best to keep you updated on the latest Rust News.
Get Rekt mate,
-Soma Pills
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“Brave New World” -Admin
Devblog 97
Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock has its damage dealt buffed. There’s the first look at the flamethrower in-game, though you’ll have to wait a little bit longer to get your fingers burnt. Lots more at the official site.[playrust.com]
Changelog
- New rock/concrete melee impact sounds
- Enabled server violation score kicking by default
- Re-enabled prefab pooling (performance)
- Made pool.prefabs and pool.assets console commands take an optional filter argument
- Fixed invisible external wall gate doors in the distance
- Tweaked external wall gate LOD ranges
- Fixed invisible barricades in the distance
- Converted all deployables to the planner system (quality of life)
- Fixed decay points on interior foundations being buggy and unreliable
- Improved server side building decay performance
- Fixed various deployable placement exploits on walls and rocks
- Allowed tree.quality and mesh.quality convars to be > 100
- Made mesh and tree qualities > 100 push back billboard and cull distances
- Wall frame inserts do the same construction layer checks as walls
- Removed hand snapping into view on hatchet vm attack & hit anims
- Fixed some shader bugs in large monuments
- Fixed low resolution terrain rocks
- Fixed runtime shader errors causing invisible objects on Linux
- Fixed culling not working properly on some objects
- Fixed helicopter windows and rotors now fade into fog properly
- Fixed horse hair to not fading into fog properly
- Improved and optimized rainfall shader
- Improved anti-aliasing
- Tweaked important textures to work with trilinear filtering and anisotropic
- Increased resolution on some props with extremely low resolution textures
- Improved skin shader
- Brought back and improved shore wetness
- Metal facemask protection levels lowered to that of chestplate
- Codelock does higher shock damage for wrong codes
- External wall health balance
- Removed traps deployables from common loot table (bp only)
- Added skins
- Fixed DDOS amplification exploit in steam query
- Updated weapon mod icons
- Added “ent who” command for admins (echos entity creator)
- Fixed calling some RPCs when dead
- Added command “clear” to clear the console
- Added command “copy” to copy the console to clipboard
- Updated EAC
- Updated to Unity 5.3.2p3