BNR: Server Update 2/11

New Update on Rust and the Server “Brave New Rust” has been updated 14:48

Notes are from the Dev Blog, hope you all enjoy.

Server is growing everyday and we appreciate every one of you. Thanks for making the community to grow. I will do my best to keep you updated on the latest Rust News.

Get Rekt mate,
-Soma Pills
“Brave New World” -Admin

Devblog 97

Lots of balance tweaks this update: external walls and masks are no longer OP, while the Code Lock has its damage dealt buffed. There’s the first look at the flamethrower in-game, though you’ll have to wait a little bit longer to get your fingers burnt. Lots more at the official site.[]


  • New rock/concrete melee impact sounds
  • Enabled server violation score kicking by default
  • Re-enabled prefab pooling (performance)
  • Made pool.prefabs and pool.assets console commands take an optional filter argument
  • Fixed invisible external wall gate doors in the distance
  • Tweaked external wall gate LOD ranges
  • Fixed invisible barricades in the distance
  • Converted all deployables to the planner system (quality of life)
  • Fixed decay points on interior foundations being buggy and unreliable
  • Improved server side building decay performance
  • Fixed various deployable placement exploits on walls and rocks
  • Allowed tree.quality and mesh.quality convars to be > 100
  • Made mesh and tree qualities > 100 push back billboard and cull distances
  • Wall frame inserts do the same construction layer checks as walls
  • Removed hand snapping into view on hatchet vm attack & hit anims
  • Fixed some shader bugs in large monuments
  • Fixed low resolution terrain rocks
  • Fixed runtime shader errors causing invisible objects on Linux
  • Fixed culling not working properly on some objects
  • Fixed helicopter windows and rotors now fade into fog properly
  • Fixed horse hair to not fading into fog properly
  • Improved and optimized rainfall shader
  • Improved anti-aliasing
  • Tweaked important textures to work with trilinear filtering and anisotropic
  • Increased resolution on some props with extremely low resolution textures
  • Improved skin shader
  • Brought back and improved shore wetness
  • Metal facemask protection levels lowered to that of chestplate
  • Codelock does higher shock damage for wrong codes
  • External wall health balance
  • Removed traps deployables from common loot table (bp only)
  • Added skins
  • Fixed DDOS amplification exploit in steam query
  • Updated weapon mod icons
  • Added “ent who” command for admins (echos entity creator)
  • Fixed calling some RPCs when dead
  • Added command “clear” to clear the console
  • Added command “copy” to copy the console to clipboard
  • Updated EAC
  • Updated to Unity 5.3.2p3

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