Hi Brave New Rust Community,
It seems that the server has been growing really fast and the game has picked up back to where it started. I feel that this new patch has changed the game for the better and with everything, still there are things that need to improve and grow. With the new numbers of people joining the server, it seems that the server is growing. Thanks again for joining the server and I have updated the description on the server to better inform on the wipe dates.
Stay Rusty,
-Soma Pills
twitch.tv/somapills
“Brave New Rust” -Owner/Admin
Changelog…
Improved bullet flyby playback Fixed occlusion weirdness on a few sounds Fixed a few weapons playing 3rd person reload sounds on deploy Tiny bit of misc sound polish Reduced stuttering near bases Added Water Bottle viewmodel Removed ability to menu-drink from bota bag/water bottle Revolver refire rate increased Revolver aimcone increased Revolver damage decreased very slightly Combat log includes timestamp Fixed some issues with pool.mode set to 2 Set pool.mode to 2 by default Shelves can no longer be placed on deployables Pumpkins can no longer be stacked Made projectile anti hack stricter Fixed rendering layers on some trees Fixed client side socket handles sometimes not being destroyed Fixed a small client side coroutine memory leak Added pooling support to client side lock entities Optimized player model and name tag scripts Made debug.ambientvolumes dev-only (potential exploit)