BNR: Server Update 11/17

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Hi Brave New Rust Community,

It seems that the server has been growing really fast and the game has picked up back to where it started. I feel that this new patch has changed the game for the better and with everything, still there are things that need to improve and grow. With the new numbers of people joining the server, it seems that the server is growing. Thanks again for joining the server and I have updated the description on the server to better inform on the wipe dates.

Stay Rusty,
-Soma Pills
twitch.tv/somapills
“Brave New Rust” -Owner/Admin

Changelog…

Improved bullet flyby playback
Fixed occlusion weirdness on a few sounds
Fixed a few weapons playing 3rd person reload sounds on deploy
Tiny bit of misc sound polish
Reduced stuttering near bases
Added Water Bottle viewmodel
Removed ability to menu-drink from bota bag/water bottle
Revolver refire rate increased
Revolver aimcone increased
Revolver damage decreased very slightly
Combat log includes timestamp
Fixed some issues with pool.mode set to 2
Set pool.mode to 2 by default
Shelves can no longer be placed on deployables
Pumpkins can no longer be stacked
Made projectile anti hack stricter
Fixed rendering layers on some trees
Fixed client side socket handles sometimes not being destroyed
Fixed a small client side coroutine memory leak
Added pooling support to client side lock entities
Optimized player model and name tag scripts
Made debug.ambientvolumes dev-only (potential exploit)

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