Hi Brave New Rust Community,
We finally made it to the final season of the year and to have a server last for a whole year has been a big accomplishment for the whole community. I know the server is not perfect, so as I start to work on new projects and new life projects. I will past the torch to Alykah so next season or future season will be updated smoothly.
As we wind down to the end of the year. I hope you all had a good time in Brave New Rust. Its been a long year for me and my life. Creating this server means a lot, and took a lot of grinding work. As I finish up this year, I will work on other servers such as Minecraft and Ark and I plan to do the same to those games as I did to Rust.
Thank you for a great community!
See you Next Year!
“Brave New Rust” -Owner/Admin
So for the server details:
Server Wipe: 12/1/2016 Next Wipe: 1/5/2017
Added natural caves to the world generation Increased default world size to 3500 Optimized world generation times of bigger maps Increased prevent building zone around water treatment plant Fixed lighthouse sometimes spawning far out on the ocean Fixed some deployables being placeable partially inside constructions Fixed pillars, walls and floors reaching into prevent building volumes Fixed some foundation stacking exploits Fixed some weapon firing rate exploits Slightly stricter melee / projectile anti hack Added sounds for the bota bag Added sounds for the small water bottle Viewmodel for c4 Viewmodel for satchel charge Viewmodel for survey charge Holdtype for c4 Holdtype for satchel charge Holdtype for survey charge Worldmodel for c4 Worldmodel for satchel charge Worldmodel for survey charge Sfx setup & sounds for for c4 Sfx setup & sounds for for satchel charge Sfx setup & sounds for for survey charge Halved cost for most exotic building pieces (embarsure, prison gate, chainlink etc) Rebalanced loot tables to never have garbage in higher end loot tiers M92 implemented Codelocks no longer automatically unlock when code is entered Reduced component cost for satchel charges Reduced component cost for ladders Increased salvaged tool component costs Made most military weapons uncraftable Thrown items (satchel/c4/etc) are properly oriented to throw/land positions Spears do more melee damage Spears are easier to hit people with Spears do less throw damage