Brave New Rust: Season XVI – 4/6

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New Wipe, going back to monthly wipes, been busy with RL, and dealing with work. Fresh wipe and it looks like with all the changes in Rust, Facepunch is not releasing their update either.

New Map and New Season, the server is updated. 4.6.2017

-Soma Pills
twitch.tv/somapills
BNR: Discord Channel

Season XV – Brave New Rust 3/2

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New Vegas – Brave New Rust | Vanilla |
client.connect 68.110.138.125:28015

Hi Brave New Rust Community,

Its been a bumpy ride this last month and with a lot of things going on with my life there has been a lot of changes. Alykah and Awshift have decided to step down for the time being but I will be watching the server for Season 15

I know folks don’t like changes but next month I will change the servers format to both servers to a bi-weekly wipe. We will also move the US server to a dedicated server located in Las Vegas. We tried using NFOServers.com and it didn’t workout to run the Rust game efficiently.

The reason for this change is because reports of performance issues has been happening all across Rust Servers and as the admin I’m trying to make the best Rust environment for everyone. I have made this decision due to several months performance issues and with the intention to have a more stable Rust gaming environment.

With the two weeks this gives people a chance to start over in the middle of the month. Rust development has been up and down and with the new additions like a fridge and ATM, I’m sure there is a lot of bug issues to figure out.  This bi-weekly wipe cycle will be a change for me too due to more experimenting to find the right Rust format for good performance with a good wipe cycle. Wipe cycle will be on both servers: the Australian and United States.

I’m sure some folks won’t like the format but due to Rust performance, bugs, hacks, hackers, and a unfinished product. As a server owner my hands are sort of tied. Rust development has had a lot of issues so if you choose to leave, it is understandable too. We are trying to evolve as a Rust community to keep growing, and keep going. I’m trying my best to build a bigger community more than just Rust, so please understand Rust is not just my main focus, I do have other projects. If folks want to help out or share an opinion, join the conversation on our Discord Channel. If there’s an issue lets try to communicate in the channel not on Private Message. Remember Rust is a game and I would appreciate folks in Rust or Discord to be more respectful to the community, we are all trying our best to run a gaming community.

Please play the game in a mature matter. Thank you for you time and consideration!

https://discord.gg/jakvUnH

Wipe : March 2nd, 2017
1st Wipe March 16th 2017
2nd Wipe April 2nd 2017

To all folks coming and going, I salute you. Rust has been a roller coaster, and as your curator, I will continue to do my best to run the community through thick and thin.

Thank you again for all the support from past or present.

This Seasons Brave New Rust will be a different Rust Format. It will be Bi-Weekly Wipe Schedule, and on a 4k Map. A Medium Vanilla Format.

Both United States and Australian Servers are Updated – 3.2.2017 13:00 PST

Season 15.1.png

Stay Rusty,
-Soma Pills
twitch.tv/somapills
“Brave New Rust” -Owner/Admin

Brave New Rust: Season XIV 2/2

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Hi Brave New Rust Community,

We say good bye to the old Server and salute farewell. As it has served us well and it has created this great Rust community. A community of Rust player from all over the world. This is the moment you have been waiting for. A server you can call your own, a server that is safe to play away from the trolls, a server that can bring Rust great again. We are trying to bring America back baby, one Newman at a time.

There has been so much news of late and I know you guys are ready for the show. Season XIV should be our best season yet. We have finally moved servers and the US server is continuing to grow to a great Rust community.

We appreciate all the donations, this couldn’t of happen with out you guys, and with all the server tweaking around, Season XIV should be good. There has been some server issue but we believe we have solved it just in time for the wipe. We appreciate all the patience to get the server back and running. Alykah did an awesome job to bring back the server up, thank you so much for all your support, Alykah!

This season we are keeping the same format of a 4.5k Map on the US Server but a 3.5k Map for the Australia Server. Won’t wipe until March 3rd, unless other forced. This is a Vanilla Server, and I hope to maintain this server with less frequent wipe and room to spare for a great Rust experience. We hope more people with the join the community with the added slot space. Thank you again for joining Brave New Rust and for your consideration.

Please again respect the Admins, Alykah and Awshift, they work a great deal to maintain a fair gameplay for the server. Please play nice and don’t be a dick, no hate speech, trolling or hacking.

Shutouts to Reverb, ODEN, JakZe, Jstayns, and GG. Your donations is much appreciated, it has help tremendously for the move and it has help grow this community to a 150 slot server. Thank you so much everyone to make Season XIV successful. We know Rust wouldn’t be Rust without the population and the community.

Thanks again for being part of the Brave New Rust Community, we will continue work hard to maintain good traffic for the server.

Stay Rusty,
-Soma Pills
twitch.tv/somapills
“Brave New Rust ” -Admin/Owner

NEW SERVER | US West – Brave New Rust

4.5k Map, 150 slot, Monthly Wipe

client.connect 162.248.94.71:28015

Season 14 US.png

Australia – Brave New Rust Vanilla – 3.5k, 50 Slots, Monthly Wipe

Season 14 AUS.png

Change Log…

Fixed player model angles not always being broadcast properly
Player models standing rotation have a 80 degree dead zone
Added player ladder animations
Fixed player model feet slipping on jog/run animations
Fixed player model hitching when changing between looking up and down
Player models look less hunched
Fixed steam startup errors on Win32
Removed redundant ownership system
Fixed pumpkin helmet getting culled too early
Optimized console system
Quickcraft uses last chosen skin
Double Barrel Shotgun is skinnable
Satchel Charge is skinnable
Spawn with rock skinned to previously chosen skin
Icons in craft queue use skin icon
Steam inventory resources (like cloth) are stacked
Hammer guide is blue instead of red
Eoka is skinnable
Player skulls are named after the player they're from
Fixed orientation on several 3rd person animations
Ambience system distinguishes between environment types (underground)
Added Cave ambience
Added a way to store reverb settings in a central place
Polished reverb in natural caves
Minor mix tweaks
Torch world model & prefab optimisation
Salvaged sword world model & prefab optimisation
Mace world model & prefab optimisation
Salvaged icepick world model & prefab optimisation
Thompson world model & prefab optimisation
Double barrel shotgun world model & prefab optimisation
Satchel charge world model & prefab optimisation
Salvaged axe world model & prefab optimisation
Semi-auto pistol world model & prefab optimisation
Metal chestplate skinning updates
Fixed weapons culling too early when thrown
Optimized client side rigidbody distance culling of ceiling lights
Fixed duplicate community and resource deposit entities in saves
Removed ceiling light rigidbodies from the server
Added timescale and gravity server convars
Added corpses, events and dropitems server convars
Added respawn_groups and respawn_populations server convars
Fixed building block downgrade exploit when inside building privilege
Added missing physic materials to various junkpile assets
Added unique ID of attacker and target to combat log
Added world caching (vastly reduced loading times)
Added world.cache convar (toggles caching)
Reduced serialization overhead from harbors prefabs
Added collider state to dump files
Removed 60 second suicide time limitation for admins/developers
Disabled shell protection for ladder hatch
Ladder hatch now identical to Sheet Metal Door
Ladder hatch/sheet metal doors no longer vulnerable to rock spam
Thrown water now equally distributed payload between objects
Water Planters require less trips to saturate their soil
Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers
Cleaver does slightly more damage and has a higher attack radius
Minor constant Radiation Damage even though fully protected removed
Added Wall Lamps
Light Sources can only be looted/turned on/off if the player can build in that area
Most Ammo stacks to 128
Bone armor cost reduction
Can now place lanterns on small boxes
Dead plants stay around longer
Can chop down plants
Drastically reduced cost of exotic signage
Added Flame Turret

US: BNR Server Down 1/17

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Hi Brave New Rust Community,

US West – Brave New Rust Server is currently down. Since, 3am Pacific Time

There was an issue on the reboot at 3am this morning and never got back online. I have been talking to the server host and they are still working on the matter and I am still waiting for new, news on the server. I will keep you posts as I get more information. Thank you for your patience, sorry for any inconvenience. We will try to get it back up as soon as we can.

Semper Fi,
-Soma Pills
twitch.tv/somapills
“Brave New Rust”- Owner/Admin

Brave New Rust: XIII – 2017


Hi Brave New Rust Community!

Welcome to Season XIII of Brave New Rust, All Servers are Updated!

Last Wipe: 1/6 Next Wipe: 2/2

2017 is looking like a great year. We already have a salt mine going, we hope to clear some more soon. Get ready to pwn some noobs. Here’s a great Rust video courteous of “Surge

Stay Rusty,
-Soma Pills
“Brave New Rust” -Admin/Owner
twitch.tv/somapills

Change Log…

Slowly fade in death screen instead of suddenly appearing
Added renderinfo diagnostic command (windows)
Fixed torch worldmodel high vert count
Fixed hatchet worldmodel high vert count
Fix burlap phys impact voice limiting 
Stricter voice limiting on bullet flybys
Fix bear footsteps not playing when a bear is running and turning
Sound occlusion can't be disabled via the console
Ambience polish
Added harbor monuments to the world generation
Updated various monument assets
Building optimizations
Gib optimizations
Fixed tree base snow piles not culling
Fixed bypassing forced shadows with console
Fixed bunker room building exploits
Fixed god mode exploit
Fixed construction creation message exploits
Fixed high external wall placement exploit
Added object instancing optimizations
Fixed player rock LODs
Added Distance Culling to Beds
Added Distance Culling to Pookie
Added Distance Culling to Rock
Fixed ParticleSystems eating up cpu when disabled

BNR: Season XIII Patch Delay 1/5

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Hi Brave New Rust Community,

Looks like there is a patch delay from Facepunch. Looks like they will be adding lots of stuff this new season and this is the first time they ever delayed a patch, so they want to make sure they get it right.

6:18pm EST – “Sorry, but the patch has been delayed to Friday.” –Devblog 142

Please come back tomorrow around the same time and we will update the server as soon as we can.

Thank you for your consideration and patience.

Sincerely,
-Soma Pills
“Brave New Rust” -Admin/Owner
twitch.tv/SomaPills

Preview Season XIII 12/30

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Happy New Year! Brave New Rust Community,

Welcome to the preview of the New Year and we are looking forward to more Rust on the horizon. It will be a new season and there will be new things in store.

Since there has been an increase of new residents of Brave New Rust both US Servers and Australian Server. There will be more updates and changes ahead. Some of the changes is an upgrade on hardware, so you should notice less lag even with the new members coming in and playing on the server. I expect next season to cap to 75 and with the up coming data we will try to increase the cap and community accordingly.

Alykah and Ardin have been doing a great job watching over the server, and making this season feel like the best season of Brave New Rust yet. Thank you so much for your hard work and keeping Brave New Rust a safe place from Trollers, Hackers, and Toxic Players. Thank you so much for keeping the server a fun place to play.

Thanks again community for a great Rust experience!

Even though sometimes Me and the Admins are get flack from Toxic players. Other players have also came up to me and said a lot great things about, “Brave New Rust”. It is those comments that help us know that we’re doing our best to make a great Rust community. Thank you again!

Like always thank you for your support and donations! Every donations goes back to community or growth of other game servers like Ark and Minecraft. We can’t do this without your loving support, so every donation counts as we continue to grow this Rust Community!

Did you know Brave New Rust this month capped at 75 Users and average daily 26 Users at same time! Congratulation!

With that being said, anyone that keeps telling me or my servers admins that my server will die can please stop.

taken-meme

Please don’t private message me or my admins about how you’re going  to leave. Or that you took a poll of people, or how many of your clan will leave the server. Please, I beg you, please just leave the server, because if you do, I will personally ban you myself. So please, don’t do this…

Thank you again for all the toxic folks, we couldn’t do this without your help. We work really hard to keep the numbers at a good rate for the Rust community and do our best to get rid of all the toxic players on our servers.

So without further information, here is the Preview for Brave New Rust Season XIII

New Season, New Map and Bigger Map 4.5k:

Season 13.png

See you next year,
Soma Pills
twitch.tv/somapills
“Brave New Rust” -Owner/Admin

Brave New Rust: Season XII

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Hi Brave New Rust Community,

We finally made it to the final season of the year and to have a server last for a whole year has been a big accomplishment for the whole community. I know the server is not perfect, so as I start to work on new projects and new life projects. I will past the torch to Alykah so next season or future season will be updated smoothly.

As we wind down to the end of the year. I hope you all had a good time in Brave New Rust. Its been a long year for me and my life. Creating this server means a lot, and took a lot of grinding work. As I finish up this year, I will work on other servers such as Minecraft and Ark and I plan to do the same to those games as I did to Rust.

Thank you for a great community!

See you Next Year!
-Soma Pills
twitch.tv/SomaPills
“Brave New Rust” -Owner/Admin

So for the server details:

Server Wipe: 12/1/2016 Next Wipe: 1/5/2017

Season 12.png

Change Log…

Added natural caves to the world generation
Increased default world size to 3500
Optimized world generation times of bigger maps
Increased prevent building zone around water treatment plant
Fixed lighthouse sometimes spawning far out on the ocean
Fixed some deployables being placeable partially inside constructions
Fixed pillars, walls and floors reaching into prevent building volumes
Fixed some foundation stacking exploits
Fixed some weapon firing rate exploits
Slightly stricter melee / projectile anti hack
Added sounds for the bota bag
Added sounds for the small water bottle
Viewmodel for c4
Viewmodel for satchel charge
Viewmodel for survey charge
Holdtype for c4
Holdtype for satchel charge
Holdtype for survey charge
Worldmodel for c4
Worldmodel for satchel charge
Worldmodel for survey charge
Sfx setup & sounds for for c4
Sfx setup & sounds for for satchel charge
Sfx setup & sounds for for survey charge
Halved cost for most exotic building pieces (embarsure, prison gate, chainlink etc)
Rebalanced loot tables to never have garbage in higher end loot tiers
M92 implemented
Codelocks no longer automatically unlock when code is entered
Reduced component cost for satchel charges 
Reduced component cost for ladders
Increased salvaged tool component costs
Made most military weapons uncraftable
Thrown items (satchel/c4/etc) are properly oriented to throw/land positions
Spears do more melee damage
Spears are easier to hit people with
Spears do less throw damage

BNR: Server Update 11/17

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Hi Brave New Rust Community,

It seems that the server has been growing really fast and the game has picked up back to where it started. I feel that this new patch has changed the game for the better and with everything, still there are things that need to improve and grow. With the new numbers of people joining the server, it seems that the server is growing. Thanks again for joining the server and I have updated the description on the server to better inform on the wipe dates.

Stay Rusty,
-Soma Pills
twitch.tv/somapills
“Brave New Rust” -Owner/Admin

Changelog…

Improved bullet flyby playback
Fixed occlusion weirdness on a few sounds
Fixed a few weapons playing 3rd person reload sounds on deploy
Tiny bit of misc sound polish
Reduced stuttering near bases
Added Water Bottle viewmodel
Removed ability to menu-drink from bota bag/water bottle
Revolver refire rate increased
Revolver aimcone increased
Revolver damage decreased very slightly
Combat log includes timestamp
Fixed some issues with pool.mode set to 2
Set pool.mode to 2 by default
Shelves can no longer be placed on deployables
Pumpkins can no longer be stacked
Made projectile anti hack stricter
Fixed rendering layers on some trees
Fixed client side socket handles sometimes not being destroyed
Fixed a small client side coroutine memory leak
Added pooling support to client side lock entities
Optimized player model and name tag scripts
Made debug.ambientvolumes dev-only (potential exploit)