BNR: Christmas Time 12/22


AUS: 7pm EST time on Christmas Eve (continued throughout the night)

US: 10am EST on Christmas Day (continued throughout the day, when I’m available)

25 (or so) large boxes with christmas skins
25 sand bag barriers with christmas skins
Small, Medium, Large presents randomly
Some rockets, c4, a few guns
Coal (for funny effect)

Place randomly around the map.  Sandbags next to chests to help stand out more.
This will encourage exploration and PvP.

I will also keep a few of the nice prizes and spend a bit of time at a few monuments. I will have godmode on, and hand out presents if someone is brave enough to come near. Will announce my location to the whole server so that people will come. Lots of PvP.

Just a list of fun activities. If you think of any suggestions, please let me know!

Let’s have a great rest of the season!

Love always,

Change Log…

Fixed water occasionally not visible when exiting caves
Fixed billboard shadows in OSX/GL
Added culling to projected cave decals (performance)
Fixed some minor server side line of sight verification issues
Fixed pumpkin and santa hat being invisible
Fixed partially harvested ore nodes showing up as fully intact
Fixed cave building exploits
Reduced networking MTU size from 1430 to 1400
Added periodic position updates with server side verification to projectiles
Fixed projectile ricochet verification issues
Fixed parts of the bear corpse not being harvestable
Tweaked weapon reload verification
Fixed endless vm bandage bug
Fixed vm flamethrower flickering hand bug
Added clothing world models
Updated santa hat art
Added Large Planter
All plants must be placed atleast 0.5m of eachother
Plants now have a placement guide
Enabled Holiday Content
Entity lookup optimizations
Picked up items go into belt bar if appropriate
Crafted items go into belt bar if appropriate
Fixed reactive target not initializing animator parameters when streaming in while knocked down
Fixed reactive target allocating an array and an enumerator on every network update
Re-enabled small planters
NRE fixes
Fixed small planter scale
Fixed not being able to place planters close to walls
Fixed bells always playing when you first join a server with xmas enabled
Plants in planters survive the cold of the desert/arctic instead of just dying
Candle hat effect position tweak
Stricter, unified RPC_Server.MaxDistance
Server restart countdown is less spammy when a lot of time is left
Admins can chat as much as they want
Multiple players can access storage containers at the same time
Fixed grass displacement clamping issue
Pushed min shadow distance to 50 (exploits)

Big Base Blog: Christmas Event Update 12/15


This season, we have some cool and large bases that I wanted to highlight in a little blog. Did your base make the cut?


This base here has a very interesting shadow while the sun is setting!




This base is gigantic and maybe the biggest one I’ve seen this season!



Someone’s got the new doors!




I kid you not, this base surrounds an ENTIRE LAKE! Whaaaat. I can’t imagine the upkeep.



I love the tower in this one with the diagonal parts coming off of it! Creative!






Neat step lookin’ things!



Where else do you build in the desert! Gotta make sure you have plenty to drink!



This is someone’s little hidey hole!



Found a castle!


Well, did your base make the cut? There are a few really creative bases this season!

Know of one I missed? Let me know in the comments, in game, or in private message so I can catch it in the season ending blog!

Hope you’re all having a great season! I’m excited for the changes coming up in today’s patch. Here is a link to Rustafied where you can read all about today’s patch.

Two things I’d like to highlight are INDOOR PLANTERS and CHRISTMAS STUFF!

You will now be able to grow plants inside your base! Celing lights (and of course: TENDER LOVING CARE) will help them grow quicker and yield more resources!  There will be a small and a large planter.  I’m very excited for this!

Secondly, CHRISTMAS! I know we’re all pumped for the holiday. I can’t wait to play Santa Claus! On Christmas day (on both servers!), I am going to go around the map and place down Christmas skin large boxes next to the Christmas Skinned sand bags. They will be filled with goodies!  Stockings, presents, coal (! have you been naughty..), and probably a few other goodies too (yes, things that go BOOM!).

I am also going to make some pit stops at monuments and if you are brave enough, come see Santa and get some extra boom stuff!  It’ll make the last week of the year a fun one, don’t you think?

This should make for an interesting PvP day.  *Giggles evilly*

Have a great time!

“Brave New Rust” -Admin

Ardin: New Admin; Increased Server Size

20161209002145_1Hey friends!

We did two very exciting things today!

First, we added a new admin to the Brave New Rust team.  Please give a warm ‘welcome’ to Ardin.  Treat him with the same respect you give me. (Maybe better… o_-)

Ardin has been around the server a very long time and has been playing Rust since legacy.  He has been playing on BNR since Season 3 and is a very nice, fair guy who we are lucky to have on the team. We both (and Soma, of course!) will work hard to bring you guys a great Rust experience.

Secondly, we increased the server size to 60.  This is an experimental step to see how larger we can/want to grow the server. 50 seems too low, as for the last week we have had a queue every night.  We also really love the ‘smaller’ community feel, we are very much like a large internet family and want to keep it that way.

If we get donations and the server continues to queue, then we may consider increasing it to 75.  This would most likely be the highest we will go. Please GO HERE to donate. Every little bit helps!

Thank you to Batonrooge and Remoes who have recently donated.

Please leave any comments or suggestions below.

Have fun!
“Brave New Rust” -Admin

Alykah’s Playing Santa Claus!

santa-in-rustHelloooo Rust!

Welcome to Alykah’s first blog post ever! What a great start of the season so far. Soma and I have been so happy with the population lately.

I’m very sad about the painting bug.  If you haven’t seen my tiger rust painting, check it out HERE.  I’d love to do another one this month, but with paintings wiping after a few hours and no one other than you able to see them, it’s kinda a lost cause.  Hopefully a mid-month patch will fix it up!

I have exciting news! Since I love you all SO MUCH(!), I have decided to give a little ‘Christmas’ treat. Winter treat, seasonal treat, holiday treat… whatever! It’s just going to happen to be on the day of Christmas (December 25! It’s a Sunday!).

I am going to be doing something special.  Yes this IS a vanilla server and this is a little different, but hey, let’s have a bit of seasonal fun.

Here is what I’m thinking:(feedback welcome!)

I am going to hide small boxes around the map and put goodies in them! The stockings that may be given out.. you can hang them on your wall and presents will appear in a few days! How neat! Well, at least that is what is SUPPOSED to happen.  I am currently testing this theory.  They’re neat for decoration, anyway.

It’ll be a lot of fun being able to go hide and seek boxes with fun stuff.  I suspect there will be some good PvP happening! Woo!

Thanks for being awesome,

Love to all,
“Brave New Rust” -Admin

Brave New Rust: Season XII

Hi Brave New Rust Community,

We finally made it to the final season of the year and to have a server last for a whole year has been a big accomplishment for the whole community. I know the server is not perfect, so as I start to work on new projects and new life projects. I will past the torch to Alykah so next season or future season will be updated smoothly.

As we wind down to the end of the year. I hope you all had a good time in Brave New Rust. Its been a long year for me and my life. Creating this server means a lot, and took a lot of grinding work. As I finish up this year, I will work on other servers such as Minecraft and Ark and I plan to do the same to those games as I did to Rust.

Thank you for a great community!

See you Next Year!
-Soma Pills
“Brave New Rust” -Owner/Admin

So for the server details:

Server Wipe: 12/1/2016 Next Wipe: 1/5/2017

Season 12.png

Change Log…

Added natural caves to the world generation
Increased default world size to 3500
Optimized world generation times of bigger maps
Increased prevent building zone around water treatment plant
Fixed lighthouse sometimes spawning far out on the ocean
Fixed some deployables being placeable partially inside constructions
Fixed pillars, walls and floors reaching into prevent building volumes
Fixed some foundation stacking exploits
Fixed some weapon firing rate exploits
Slightly stricter melee / projectile anti hack
Added sounds for the bota bag
Added sounds for the small water bottle
Viewmodel for c4
Viewmodel for satchel charge
Viewmodel for survey charge
Holdtype for c4
Holdtype for satchel charge
Holdtype for survey charge
Worldmodel for c4
Worldmodel for satchel charge
Worldmodel for survey charge
Sfx setup & sounds for for c4
Sfx setup & sounds for for satchel charge
Sfx setup & sounds for for survey charge
Halved cost for most exotic building pieces (embarsure, prison gate, chainlink etc)
Rebalanced loot tables to never have garbage in higher end loot tiers
M92 implemented
Codelocks no longer automatically unlock when code is entered
Reduced component cost for satchel charges 
Reduced component cost for ladders
Increased salvaged tool component costs
Made most military weapons uncraftable
Thrown items (satchel/c4/etc) are properly oriented to throw/land positions
Spears do more melee damage
Spears are easier to hit people with
Spears do less throw damage

BNR: Server Update 11/17

Hi Brave New Rust Community,

It seems that the server has been growing really fast and the game has picked up back to where it started. I feel that this new patch has changed the game for the better and with everything, still there are things that need to improve and grow. With the new numbers of people joining the server, it seems that the server is growing. Thanks again for joining the server and I have updated the description on the server to better inform on the wipe dates.

Stay Rusty,
-Soma Pills
“Brave New Rust” -Owner/Admin


Improved bullet flyby playback
Fixed occlusion weirdness on a few sounds
Fixed a few weapons playing 3rd person reload sounds on deploy
Tiny bit of misc sound polish
Reduced stuttering near bases
Added Water Bottle viewmodel
Removed ability to menu-drink from bota bag/water bottle
Revolver refire rate increased
Revolver aimcone increased
Revolver damage decreased very slightly
Combat log includes timestamp
Fixed some issues with pool.mode set to 2
Set pool.mode to 2 by default
Shelves can no longer be placed on deployables
Pumpkins can no longer be stacked
Made projectile anti hack stricter
Fixed rendering layers on some trees
Fixed client side socket handles sometimes not being destroyed
Fixed a small client side coroutine memory leak
Added pooling support to client side lock entities
Optimized player model and name tag scripts
Made debug.ambientvolumes dev-only (potential exploit)

BNR: Discord Channel 11/7

Hi Brave New Rust Community,

I might as well share and open a “Brave New Rust” Discord Channel. Please use it, so we can start making more of a Game community and a ways to communicate on the Server or other games. Maybe even form a group to play other games like Overwatch or League of Legends. Group up and share your ideas in chat or hang out.

Or post in the channel about how you got ban for nothing. Cool Stories!

Either way, more forms of communication for the game community. Yay!

Cheers, talk to you guys soon.

Soma Pills
“Brave New Rust” -Owner/Admin

Season XI: Brave New Rust 11/3


Hi Brave New Rust Community,

I know you will guy will be up and ready for this new patch, so I will update the servers as soon as possible, Thursday 11/3 around 1-3PM Pacific Time Zone. I hope you will enjoy the new change for Rust, and we hope it will turn out better or for worst.

So we will be starting super fresh with a big change to the game. It will be a component system so anyone can craft anything from the start. Harder components for guns and etcs will be deeper in land vs the basic items will be in different zone.

So hang on to your butts because were going to go on for a ride. Expect delays, bugs, and glitches. Expects the worst and don’t be surprise if we have a RESET. I will try my best to address the situation, and if it is really bad the first week, we can figure out something. Expect a bumpy launch, so please bare with Facepunch and the Brave New Rust Servers.

Thank you for all the patience. I will update this post as soon I get more information.

Stay Rusty,
-Soma Pills
“Brave New Rust”- (Owner/Admin)

Season 11.png

XP is out, components are in, and radiation is back.

  • Added new lighthouses to Hapis Island
  • Added a new radtown to Hapis Island
  • Changed the Hapis Island tunnels to mineshaft networks
  • Fixed player eyes looking glossed over
  • Fixed players not blinking
  • Fixed players not looking around
  • Added integrated workshop
  • Maps no longer have fog of war
  • Fixed clothing backfaces having weird lighting
  • Added collared shirt
  • Added tanktop
  • Added shorts
  • Sound occlusion enabled by default
  • No more hitmarkers when meleeing barrels
  • Added silenced lr300 and mp5 gunshots
  • Updated bullet flyby sounds
  • Misc minor sound polish
  • Improved water rendering and culling
  • Optimized terrain and terrain-blended rock/cliff shaders
  • Fixed incorrect network group subscriptions of players before spawn
  • Disabled a few irrelevant warnings for non-developers
  • Optimized prefab pooling (more to come next week)
  • Added prefab pooling to building conditional models
  • Added prefab pooling to renderer batching
  • Spawn group respawn rates are now scaled with the player count
  • Disabled rain until we can re-enable its particle collisions
  • Removed XP System
  • Added Component System
  • Added Recycler
  • Added Junkpiles
  • Added Radiation
  • Added loot scaling

“The XP system mainly sucked because it completely changed the feel of Rust as a sandbox. It was no longer about new encounters and enjoying your time in the game world, but instead about how to level up as quickly as you can. And when that finally happened, the game immediately became boring. It was also unsustainable going forward. New items we haven’t even thought of yet would need to be hacked into certain levels, which would cause a never ending balance nightmare and item bloat (it was already ridiculous when you’d reach a level and have 12 things unlocked). Eventually we’d like to never have to wipe and just have decay and resource management take care of the server, and XP was not compatible with this goal without all kinds of workarounds and hacks forced in like some sort of prestige system. And lastly, it removed the “making lemonade out of lemons” feel Rust had, where you’d stumble across a bucket helmet and crossbow blueprint and that would be your load-out for the foreseeable future.” -Maurino Berry (Helk)

Last Week – Season X: BNR 10/28

Hi Brave New Rust Community,

It is the last week and to go over the new changes… Everything that Facepunch had been working on is going to Hell, and it looks like were going to a new system next week.

It looks like they will be revamping the map to a component system and saying GOODBYE to the XP system.

Which means everything that you guys all work hard on is going to be gone. I’m sorry to say this but this game has been a roller coaster. As the Owner of Brave New Rust. I have honestly been burnt out from all the changes but still trying to manage a good Rust experience. I have been gone for work the past few months and from the look of it, the game experience is looking from bad to worst.

I can hope for the best but we’ve been in Alpha for a very long time. I been hearing a lot of concern on the new patch, and if you don’t come back to the game or server, I totally understand. I will keep the server open for the Vanilla Rust Experience.

Anyone on the server, should respect the Admins of the server, if you are banned then it is with good reason. If you’re banned most likely you’re being a smart ass, trolling, or doing something obscene to annoy people. Please respect everyone and understand you’re a guest on my server, you can leave anytime you want, so please don’t threaten me or any of my admin.

You will be banned and get a salt shaker in the forums if you cry more.

Overall, I appreciate your time here in Brave New Rust, and I have seen the rise and fall of this game. Hopefully Facepunch can get their shit together, and as a fellow gamer I’m starting to work on other projects on my Twitch Channel. So I will probably be just monitoring the servers. So enjoy the next season, be marry, and stay Rusty.

You can catch me online or on my Twitch.

Stay Rusty,
-Soma Pills
“Brave New Rust” – Admin/Owner