BNR: Server Update 6/16

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Hi Brave New Rust Community,

All Servers are updated, so have fun.

I’m currently working on my computer and upgrading my hardware. I’m trying to continue to improve my Twitch Channel and the Brave New Rust Community. So any suggestion or if you want to help out, please message me for inquire on how to better the community.

I have lots of ideas that are in line, such as; special events, making Rust videos, taking more screen shots, and more PvP. I hope Brave New Rust continues to grow as a community and I will do my best to manage all the servers.

We have 3 servers now and I hope with more support and members we can continue to make Brave New Rust grow. Thank you for being a part of it, so stay rusty and be kind to each other. With the recent current events, we can find ourselves peace in Rust.

Cheers,
-Soma Pills
twitch.tv/somapills
Brave New Rust – Owner/Admin

Changed decay of most deployables to 2 days delay and 2 days duration
Changed decay of boxes and furnaces to 2 days delay and 4 days duration
Changed default decay tick interval to 10 minutes
Most deployables can now be repaired
Fixed incorrect collision meshes on twig roof sides
Terrain collision is now always reset when admin cheat is toggled
Added server side client tick flooding protection
Added maxflood server convar (allowed player ticks per second)
Player position ticks are now processed as a curve on the server
Added noclip_protection mode 3 (verifies movement on position curve)
Added noclip_stepsize and noclip_maxsteps server convars
Increased strictness of fly and speed hack detection
Improved color grading performance
Improved ambient occlusion performance
Added back river flow
Added river foam

Brave New Rust: PvE 6/11

Pve1

Hi Brave New Rust Community,

I’m back and I have added a new server for Brave New Rust and it is a server that has been long awaited. A server that’s built on community and creative building side on Rust.

Welcome to “US West – Brave New Rust: PvE”

http://rust-servers.net/server/77632/

client.connect 104.207.158.24:28026

US West – Brave New Rust – |PvE| |Noob Friendly| |4KMap|

**NEW PVE SERVER**

US West – Brave New Rust, a PvE Server run by Soma Pills / Server #3

Low Latency, Only Dev-Wipe, Noob Friendly, PvE, Veteran Owned, 4kMap

Modded Server Rust Plugins:

  • Rust.io – Live Map
  • Info Bar – Info, Composs,
  • No Decay – Buildings Stay for Creativity
  • Indestructable Buidling – No worry about raiding/
  • Removal Tool – Remove unwanted walls…
  • Signed Artist – Upload Photos on Canvus
  • RankMe – Rust Server Stats
  • ZLevel Remasterd – Resources Gathering Level Up System
  • Server Rewards – TBA…

 

BNR: Server Rules 6/6

Found this via http://rustralasia.net/

Here are the main rules:

  • No Racist Comments and Chat (I.E…Nazi, Gender Insults, Harassement)
  • Don’t use any types of hacks
  • You will be banned if found to have an EAC ban on other account(s)
  • If you are caught repeatedly playing with hackers you will be banned
  • No manipulation of your network connection to cheat/glitch (life time ban)
  • No looking up other players social media pages and talking about it in game or using their pictures
  • No over the top or constant personal attacks towards other players, It’s a game so have fun and don’t make other people feel miserable
  • No abusing glitches
  • No spamming of in game chat
  • Don’t Advertise other servers/websites
  • No impersonating admins and/or other players (Including clan tags)
  • No voice spamming by holding down the mic button for an extended amount of time with the goal to piss people off.
  • Don’t spread false information to cause trouble.
  • DON’T use a VPN, hackers often use these so they are harder to track down. Playing on a VPN may get you automatically banned

Use your common-sense, if you think it could be breaking the rules then chances are it is… i shouldn’t have to spell out every rule.

Admins may ban or chat/voice mute for any reason, it isn’t your right to play on the server, you are a guest and if we get sick of you then you are gone.

 

Daily Server Resets 6/2

For performance, the server resets everyday for good latency. Please make sure you’re not crafting during these times or the client will boot you when resets.

I tried to reset during non peak times.

US West – Brave New Rust – 10am Eastern

AUS/NZ – Brave New Rust – 6pm Eastern

Season VI: Brave New Rust

Hi Brave New Rust Community,

Servers are updated, I’m still currently on the road and currently on my way back home. Until then the servers are updated and we are good to go. I will update more on my journey and I will be back soon to add more info for Brave New Rust. Thank you for all your patience, I hope you all have fun. Welcome to Season 6 of Brave New Rust.

Stay Rusty,
-Soma Pills

6022016

  • Fixed bug where a gun’s magazine would spawn out of thin air in 1st person during reload
  • Dungeon art monthly progress
  • Weapon mods can both offset and scale all weapon stats
  • Fixed weapon hip aim cone parameter being ignored
  • Fixed that only the first weapon attachment was receiving the weapon aiming state
  • Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
  • The restart console command now takes the number of seconds as an argument
  • The default restart timer is now 5 minutes instead of 60 seconds
  • Calling restart -1 cancels the server restart
  • Don’t try to update Steam stats if Steam is not initialized (server error)
  • Fixed projectile weapon repeat / reload delay inaccuracies
  • Optimized entity linking on both client and server
  • Fixed a no-clipping exploit
  • Player model state is now updated and verified once per frame instead of once per tick
  • Fixed an exploit to access the F1 menu admin tools
  • The object quality slider no longer uses far too low quality meshes at close range
  • Suicides are displayed in separate column in the stats console command
  • Weapon attachments are no longer invisible when attached to the held weapon
  • Fixed being able to stack boxes partially inside walls
  • Fixed admins getting violations when disabling no clipping while moving very fast
  • Added flyhack_protection mode 2
  • Increased projectile LOS penalty for player to player damage
  • Building blocks store a unique building ID
  • Buildings have to keep a distance of two meters between each other
  • Fixed sign update issues for clients with slow connections
  • Stripped the .prefab extension from death screen kill messages
  • Procedural Map: Fixed holes in mountains
  • Procedural Map: Increased distance between mountains
  • Procedural Map: Increased monument and road density
  • Procedural Map: Increased minimum powerline distance
  • Procedural Map: Tweaked airfield and cave monument topology
  • Procedural Map: Increased overall number of caves on the map
  • Procedural Map: Decreased minimum distance between caves
  • Procedural Map: Enabled shore wetness on the road material
  • Procedural Map: Tweaked water to landmass ratio
  • Fixed revz related particle issues; e.g. missing fly swarm
  • Fixed scattering related particle issues
  • Added experimental large scale occlusion
  • Added Muzzle Booster
  • Added Muzzle Brake
  • Halved (more or less) attachment costs

 

BNR: Server Update 5/12

hempfarm.pngHi Brave New Rust Community,

Both servers are updated! Hemp Farms are a GO!…

AUS/NZ Server is UP! Sorry that it was down for a bit. Thanks for your patience.

Moving sucks but with all the action and updates on Rust, looks like everything is a go. I hope everything is well on the island of Brave New Rust. It looks like I will be moving out of California next week and I will be up in Washington, by the end of the month. I hope soon, I can upgrade my rig and support a new Graphic Card but I can’t upgrade until I’m all settled. We as a community can continue to try to bring great community members to our server, but overall Brave New Rust, should be a self sustaining community, and I appreciate you guys populating the server and bearing with me during my transition.

The Australian Server was a down for a bit last night but I submitted a ticket and had to get it up again with some server issues, but Everything should be good to go now for the server end.

It looks like Garry is giving Rust a great update with Hemp Farming, Water Purification, and Anti-hacks. This definitely give Rust a nice personality that broadens the survival feel. I hope once everything is all settled with my moving position, I would like to add a PvE server, in the future for building experimenting, PvE, and Carebearing.

Garry is working on more Anti-Hack so hes listening to a lot of suggestions to fix the cheating problem. Overall, please don’t cheat on Brave New Rust, we are trying to have a great Vanilla experience, and it looks like y’all are still having fun.

Again, thank you for being part of the community, if you like this community and want to support it, we take donations for Brave New Rust and it will go toward my time and maintenance for the server. If you got no money, you can always support me by following my social media.

soundcloud.com/onsoma
instagram.com/somapills
twitter.com/djsomapills
twitch.tv/somapills

pay-palStay Rusty,
-Soma Pills
twitch.tv/somapills
“Brave New Rust” Admin/Owner

Changes…5.12.2016

  • Optimized and improved 3rd person player animations
  • More sound mix tweaks
  • New fish caught sounds for traps
  • Decay states save and load on server restart
  • Decay uses less server memory
  • Building block decay timer correctly resets when fully repaired
  • Fixed viewmodels spazzing out for one frame when deployed
  • Client load balancer pauses other work while network packets have to be processed
  • Fixed roof side conditional models occasionally missing on the client
  • Fixed entity pool warning when certain pine trees were destroyed
  • Repairing now requires all types of resources an object costs (instead of just one)
  • Fixed plant entity leak when their happiness was stuck around zero
  • Plant skins use prefab pooling for performance
  • Plant server convars actually do what they claim to do
  • Fixed planting and harvesting particle effect rotations
  • Added hemp seeds and hemp farming
  • Wild corn and pumpkins always spawn next to rivers
  • Reduced driftwood decor object density
  • Dialed back tint randomization of wild hemp
  • Fixed possible server side NaN / infinity positions of physics entities
  • Tightened valid cupboard placement angle
  • Fixed world models, ragdolls and debris ignoring cave triggers
  • Fixed server projectiles like rockets ignoring cave triggers
  • Fixed floating deployables in caves
  • Fixed turret line of sight check in caves
  • Fixed patrol helicopter and turret not seeing and firing through fences
  • Added anti hack kick counter to admin status command
  • Added another layer of fly hack protection
  • Added server side projectile speed verification
  • Powerline cables now cast shadows
  • Powerline cables are now affected by fog
  • Fixed seam in river transition to ocean caused by fog
  • Added halterneck and skirt
  • Silencer durability increased
  • Silencer damage reduction slightly reduced
  • Added water purifier
  • Can no longer codelock fish traps

US vs AUS: Brave New Rust 5/9

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Hi Brave New Rust Community,

If you didn’t know we have two Vanilla Rust Servers, one that is located in Los Angeles, US and the other is in Sydney, Australia.

Looking at the analytic of each server interaction is fascinating and each server display different types of people from different parts of the world. Each has its own architecture and personality, even the language and ethics are different. Each Server and users have different means to survive…

You should check the server stats sometimes, and you can see how many players come and go on Brave New Rust. Overall, this season we average 25-50 users on any given moment, playing Rust. You guys are the community and hopefully Rust can get out of Alpha…until then…

Check out the data…and stats…

US West – Brave New Rust |Vanilla| |4kMap|

USWestStats5.5.2016

AUS/NZ – Brave New Rust |Vanilla| |4kMap|

AUSStats5.5.2016

Looking at the Australian server, it is slowly growing, and going through some growing pains. There was an influx of salt and players coming and going. The US Server on the other hand is going steam ahead. Averaging 25-30 people, there seems to show that there are veteran groups that occupy the US West Server. The US Server even broke her record of 43 users on, “US Brave New Rust” at the same time. So if your looking for action, look no further.

Hopefully you guys will cap it soon, and hope y’all having fun on the new 4k island.

Stay Rusty,
-Soma Pills
twitch.tv/somapills
“Brave New Rust” -Admin/Owner

rust-server banner

Season V: Brave New Rust 5/5

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Hi Brave New Rust Community,

It is the start of Season V of Brave New Rust. New changes to the Rust game, and new changes with my life. I just came back from my trip from the desert and like always learn new things about humanity. I hope you enjoyed your time in Brave New Rust in April. Overall, people came and go, but the fact people are still coming in and playing and checking out the Game Development of Rust, is a great thing. Good thing were still in Alpha…

It’s a New Month and New Season, So both the AUS and US have a new Map and New Wipe. Sorry no XP system yet, it looks like they will add it hopefully in June. Until then, Welcome to Season V of Brave New Rust. I’m still in the process of moving so it looks like I will be out of California before the end of the month, until then…stay Rusty…

Cheers,
-Soma Pills
twitch.tv/somapills
“Brave New Rust” -Owner/Admin

5052016

Changes…5/5/2016

  • Lots of audio polish & mix tweaks
  • New footsteps w/ more variations per surface type
  • More bow & crossbow attack sound variations
  • Bear/wolf footsteps are audible from farther away
  • Fixed movement being faster when walking diagonally
  • Fixed metal facemasks not always protecting against headshots
  • Procedural Map: Dungeon updates
  • Procedural Map: New powerline meshes
  • Procedural Map: New mountain types
  • Procedural Map: More distance between huge mountains
  • Procedural Map: Reduced water wave clipping
  • Procedural Map: More aggressive altitude based snow
  • Procedural Map: Snow patches of various sizes in the far north
  • Procedural Map: Micro cliffs can no longer spawn on roads
  • Procedural Map: Wild pumpkins and corn spawn more reliably
  • Procedural Map: Mushrooms spawn inside forests on ground patches with no grass
  • Procedural Map: Overall mushroom, pumpkin and corn populations are higher
  • Procedural Map: Airfield walls no longer float slightly above ground
  • Procedural Map: Fixed rivers sometimes intersecting with dungeon sewer systems
  • Procedural Map: Loading time optimizations (mostly cliff and monument placement)
  • Procedural Map: Reduced overall bush and clutter rock density slightly
  • Procedural Map: Tweaked the size of driftwood spawn patches
  • Procedural Map: World size is now clamped between 1000 and 6000
  • Many food items now stack to 10
  • 556 stacks to 100
  • Charcoal stacks to 1000
  • Fixed helicopter gibs being destroyed by fire
  • Human meat reduces hydration
  • Added new Waterbarrel art
  • Reactive target cost reduction
  • Reactive target automatically resets after 6 seconds of being knocked down
  • Added Fish Trap
  • Added various fish meat and constituent products

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BNR: Server Update 4/18

RequiemHi Brave New Rust Community,

Due to my busy schedule, I have changed back the US server wipe to be back to Developers Wipe. Which means you have an extra 3 weeks to shoot and build on “Brave New Rust”

I hope you enjoy, your stay.

Next Wipe will be 5/5/2016

Sincerely,
Soma Pills
twitch.tv/somapills
“Brave New Rust” -Admin/Owner

rust-server banner